Human Computer Interaction (HCI) is concerned with every aspect of the relationship between computers and people (individuals, groups and society). The annual meeting of the British Computer Society's HCI group is recognized as one of the main venues for discussing recent trends and issues. This volume contains refereed papers and reports from the 1995 meeting. The materials cover a broad range of HCI related topics, including visualization, computer supported communication, task analysis, formal methods, user support and cyberspace. The documents consider both research and commercial perspectives, making the book essential for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.Proceedings of the HCI a#39;95 Conference M. A. R. Kirby, A. J. Dix, J. E. Finlay ... Take the example of the most-played game Doom: based on simple rules (some would say too simple), the player can accomplish several ... In role playing games (probably, the most interactive games), the playwright is replaced by a game master who is responsible for laying ... 2.4 Online Information Exchange This extension of the theatre-based model of human-computer interaction to computer gaminganbsp;...
|Title||:||People and Computers X|
|Author||:||M. A. R. Kirby, A. J. Dix, J. E. Finlay|
|Publisher||:||Cambridge University Press - 1995-10-12|