Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. altIgPerceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology.Eng, H. (2003). Sporting sex/uality doing sex and sexuality in a Norwegian sports context. Oslo: Norwegian University of Sport and Physical Education. ... Retrieved August 28, 2006, from http://www.aoir.org/reports/ethics.pdf Falkenstein, J. (Writer ) (2005). Goth Girl. ... Playera#39;s handbook (Advanced Dungeons aamp; Dragons, 1st edition revised) Lake Geneva, WI, TSR Inc. Haines, L. (2004). Why are there soanbsp;...
|Author||:||Torill Elvira Mortensen|
|Publisher||:||Peter Lang - 2009|