Thus, VoIP and online gaming do not necessarily constitute good proxies for bandwidth-intensive uses. ... The usefulness of proxies depends upon their accuracy and how much bandwidth intensity varies within the category. ... 2002), 5 kilobit/sec for the real-time strategy game Warcraft III, Nathan Sheldon et al., The Effect of Latency on User Performance in Warcraft III, 2 Workshop on Network aamp; Sys.
|Title||:||Public law & legal theory paper series, Stanford Law School|
|Author||:||Barbara Fried, Barbara van Schewick, Jenny S. Martinez, Brian J. M. Quinn, Fred O. Smith, Christopher J. Walker, Mark A. Lemley, Joseph A. Grundfest, Social Science Research Network|