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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset. Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.StAcphane Natkin reinforces this idea in Video Games and Interactive Media, in which he argues that a€œa level is made up of a collection of questsa€ (37). ... and solutions that are distributed through a maze-like space in order to guide the unfolding of various narratives through gameplay (37a€“38). ... The Oblivion towers in Oblivion follow this architectural pattern masterfully, orienting the player towardsanbsp;...

Author:Jeff Howard
Publisher:CRC Press - 2008-01-24


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