Real-Time Shader Programming

Real-Time Shader Programming

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. All disc-based content for this title is now available on the Web. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at * Teaches the latest shader programming techniques for high-performance real-time 3D graphicsDirectX 8.1 SDK The Microsoft DirectX 8.1 SDK will install the development tools for writing DirectX applications. ... System Requirements a€c Windows 2000 ( Service Pack 2), Windows XP, Windows 98, or Windows ME a€c DirectX 8.1 (or better)anbsp;...

Title:Real-Time Shader Programming
Author:Ron Fosner
Publisher:Elsevier - 2003-01-10


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