The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.For the purposes of these experiments a female Second Life avatar was created which complied with RuneScape ... carried outstandard tasks in RuneScape, such as navigation, fighting monsters, fishing, starting quests, and so forth. ... These initial findings, although not statistically significant, do highlight an increased level of end-user focus within the gaming world compared to social world interactions.
|Title||:||Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds|
|Author||:||Anna Peachey, Mark Childs|
|Publisher||:||Springer Science & Business Media - 2011-07-07|