Rhetoric/Composition/Play Through Video Games

Rhetoric/Composition/Play Through Video Games

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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learninga€”specifically reading, writing, and critical thinkinga€”in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.iPod Touch, download. Pac-Man. (1980). ... Sega North America. Sega Master System, cartridge. Scribblenauts. (2009, September). 5th Cell. WB Games North America. Nintendo DS ... Nintendo. Nintendo of America. Nintendo 64, Cartridge. The Legend of Zelda: Twilight Princess. (2006). Nintendo. Nintendo of America.

Title:Rhetoric/Composition/Play Through Video Games
Author:Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
Publisher:Palgrave Macmillan - 2013-03-20


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