Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learningaspecifically reading, writing, and critical thinkingain myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.iPod Touch, download. Pac-Man. (1980). ... Sega North America. Sega Master System, cartridge. Scribblenauts. (2009, September). 5th Cell. WB Games North America. Nintendo DS ... Nintendo. Nintendo of America. Nintendo 64, Cartridge. The Legend of Zelda: Twilight Princess. (2006). Nintendo. Nintendo of America.
|Title||:||Rhetoric/Composition/Play Through Video Games|
|Author||:||Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby|
|Publisher||:||Palgrave Macmillan - 2013-03-20|