RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoftas XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer supportThat vision was to enable anyone to create games for the Xbox 360 console, even if it was only one person and he or she ... and, to put it simply, bring back some of the afuna of playing the roles of designer, artist, and programmer on your own game. ... Role-playing games (RPGs) are one of my favorite video game genres (no offense intended to my other favorites a the platformers and adventure games).
|Title||:||RPG Programming with XNA Game Studio 3.0|
|Publisher||:||Jones & Bartlett Publishers - 2009-06-23|