qThis book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environmentq--Provided by publisher.Adams (2009) defines an action game as one in which athe majority of challenges presented are tests of the playera#39;s physical skills and coordination. ... time and includes an increase of difficulty to build-up onea#39;s muscle and strength ( Carpensen, Powell, aamp; Christenson, 1985). ... the sports genre such as FIFA 12 ( 2011), which require little physical exertion except from controlling a character via a console, anbsp;...
|Title||:||Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare|
|Author||:||Klaus Bredl, Wolfgang Bösche|
|Publisher||:||IGI Global - 2013-03-31|