What game company doesn't want to be the next Zynga? But does the world really need another qvilleq game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.Steam. A similar adigital-retaila model exists and thrives for games played on the PC and Mac. Valve Softwarea#39;s Steam is both a storefront ... Users can download game demos, review screenshots, see video trailers, purchase full games, buy add-on content for games, join ... Moreover, Steam has demanded a high level of quality from their offerings, which makes their marketplace far less of a free-for-all .
|Title||:||Social Game Design|
|Author||:||Tim Fields, Brandon Cotton|
|Publisher||:||CRC Press - 2011-12-12|