Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.The whole scheme is targeted at reducing the gap between engineers and manual operators by means of CAD and mixed ... The target applications are industrial maintenance, repair, and training. ... video game technology (advanced rendering algorithms, user interaction paradigms and interfaces) and vice versa; some ofanbsp;...
|Title||:||Stepping into Virtual Reality|
|Author||:||Mario Gutierrez, F. Vexo, Daniel Thalmann|
|Publisher||:||Springer Science & Business Media - 2008-03-29|