qThis book explores new models of interaction and human-computer interaction paradigms as applied to learning environmentsq--Provided by publisher.Motivation: From Interactive Systems to Social Interactive Systems a Digital Natives As much as been written on the ... In order to describe the current generation we can adopt a technological (and cultural) perspective. ... the first consumer computers went on sale and the same year that the breakthrough a#39;third generationa#39; video game, Nintendoa#39;s a#39;Super Mario ... When he graduated from high school four years later, his gifts might have included an iPod (patented in 2002) and a cameraanbsp;...
|Title||:||Student Usability in Educational Software and Games: Improving Experiences|
|Publisher||:||IGI Global - 2012-08-31|