qWhether you are a designer looking for creative tips, an artist seeking inspiration or a player with a passion for games, The Art of Game Worlds is an invaluable guide to the creativity on display in games today. Subjects range from purely imaginative vistas of the wildest fantasy and science fiction to the meticulously re-created landscapes and cities of real-life games. Interviews with the artists and game creators give practical and inspirational insights into these fabulous worlds, while concept and production artwork reveals the behind-the scenes work that often goes unnoticed because of the frantic pace of games. Take this opportunity to fully appreciate the talent and ingenuity that goes into making your favourite games breathtakingly beautiful and realistic.q -- ILEX.Ita#39;s pretty easy to find photo-realistic ground or rock textures, make them tileable, and stick them into a game engine. ... Often what might look good in Photoshop looked completely unconvincing in-game, not because the texture was bad, butanbsp;...
|Title||:||The Art of Game Worlds|
|Author||:||Dave Morris, Leo Hartas|
|Publisher||:||The Ilex Press Ltd - 2004|