The Cambridge Handbook of the Learning Sciences

The Cambridge Handbook of the Learning Sciences

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The interdisciplinary field of the learning sciences encompasses educational psychology, cognitive science, computer science, and anthropology, among other disciplines. The Cambridge Handbook of the Learning Sciences, first published in 2006, is the definitive introduction to this innovative approach to teaching, learning, and educational technology. This dramatically revised second edition incorporates the latest research in the field, includes twenty new chapters on emerging areas of interest, and features contributors who reflect the increasingly international nature of the learning sciences. The authors address the best ways to design educational software, prepare effective teachers, organize classrooms, and use the internet to enhance student learning. They illustrate the importance of creating productive learning environments both inside and outside school, including after-school clubs, libraries, museums, and online learning environments. Accessible and engaging, the Handbook has proven to be an essential resource for graduate students, researchers, teachers, administrators, consultants, educational technology designers, and policy makers on a global scale.... worlds are either multiplayer videogames (e.g., World of Warcraft), or they are designed to help sell physical products and to increase brand loyalty among consumers. For example, Club Penguin is owned by the Walt Disney Company and WebKinz and NeoPets are designed todrive salesof stuffed animal toys ... Quest Atlantis, and River City (Dawley aamp; Dede, 2014; Messinger, Stroulia, aamp; Lyons, 2008).

Title:The Cambridge Handbook of the Learning Sciences
Author:R. Keith Sawyer
Publisher:Cambridge University Press - 2014-11-30


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