This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.Where 16-bit resolution once ruled, 8 bit takes over. There is no such thing as stereo; all files are done in mono. Expect to deliver content as 8 kHz, 8-bit mono and like it. ... in its own process with its own compression and can be delivered as .wav or .aiff; some developers will even take .mp3. ... Do your best to work within the given parameters and make the files as clean and healthy as possible. ... You may even be fortunate enough to do music and sound effects for one of them too.
|Title||:||The Complete Guide to Game Audio|
|Publisher||:||Taylor & Francis - 2013-04-02|