The Game Maker's Companion

The Game Maker's Companion

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The Game Makera€™s Companion is the long-awaited sequel to The Game Makera€™s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time youa€™ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and youa€™ll get acquainted with a long-lost icon of platform gaming history on the way. Youa€™ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. Therea€™s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Makera€™s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well. What youa€™ll learn Learn the fundamentals of how to create platform games with naturea€™s first platform game character: Fishpod. Discover how to recreate the classic 90a€™s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts. Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay. See how professional designers create engaging storylines with believable characters. Learn how to modify the Shadows on Deck artwork to include in your own games. Experience a practical journey into game development which has been unparalleled since The Game Makera€™s Apprentice. Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games. Who this book is for This book is for The Game Makera€™s Apprentice readers, along with other game developers in general. Table of Contents Greetings, Game Maker Platform Beginnings: An Idea with Legs Zool: Taking It to the Nth Dimension Empowerment: Sliding Ninjas Kroola€™s Forces: Sweetening the Challenge Fighting Talk: The Empower Strikes Back Game Design: a€œShadows on Decka€ Storytelling in Theory Storytelling Applied Of Mice and Pen: Pirate Art GML: From Ninja to Pirate Roguesa€™ Rendezvous: Vertically Sliced The Story Begins Feature Reference Roguesa€™ Rendezvous: DialogueThere is just something magical about them. They allow us a ... They are also lots of fun to write and there is plenty of knowledge out there to help us make great stories. Leta#39;s take a look ... In fact, some ofthem are much stronger in black and white, but a lot more of them are enriched by the use of color. Likewise ... Other games call for a more elaborate story; a€œShadows on Decka€ is one of them. A story cananbsp;...

Title:The Game Maker's Companion
Author:Jacob Habgood, Nana Nielsen, Kevin Crossley, Martin Rijks
Publisher:Apress - 2010-10-19


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