However, it does not follow that this means they must reflect reality in their structure, visuals, or even interactions. One of the problems ... a moving target. For example, data about the moon were theoretical in the early part of the 20th century.
|Title||:||The Guide to Computer Simulations and Games|
|Author||:||K. Becker, J.R. Parker|
|Publisher||:||John Wiley & Sons - 2011-11-30|