The Innovator's Sourcebook

The Innovator's Sourcebook

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... own living room. Both of these examples illustrate a a€œzooma€ across the alternative solutions to playing a standard video game. ... You see, with the arcade and virtual reality examples, you are still a video game producer at your core. With a theme ... Your a€œzoomwidtha€ is going to be determined if you stay within the same or similar industries or whether you pull from multiple, non- related industries. Similaranbsp;...

Title:The Innovator's Sourcebook
Author:Dan Roberts - 2010-01-08


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