qThis study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gamingq--Provided by publisher.... console games have founded communities based around single-player games like the Resident Evil series, the many games in the Mario ... aHaving found success on consoles, however, many publishers may be coming into the PC world without much of an idea of how the ... The hints and walkthroughs connect to the overall gaming culture, which is tied by issues 232 Section 3 : Experience and Identity.
|Title||:||The Players' Realm|
|Author||:||J. Patrick Williams, Jonas Heide Smith|
|Publisher||:||McFarland - 2007-03-28|