The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.They occasionally used foreground features as cues to guide orientation (e.g. road markings) or aligning repeating features (e.g. hedgerow Fig. ... 3. WAYFINDING. IN. GAMEWORLDS. We captured data on wayfinding in PC gameworlds that portray landmarks with different POV, camera dynamics ... introduce characters, advance the story or connect interactive levels such as in Resident Evil (Capcom).
|Title||:||The Second Australasian Conference on Interactive Entertainment|
|Publisher||:||Yusuf Pisan - 2005|