The Subject at Play: Computer Games and Composition Studies

The Subject at Play: Computer Games and Composition Studies

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Composition researchers need to be aware of the writing that gamers do, but also understand the spaces in which gamer-authors compose, their motivations, the processes they employ, and the effects their writing has within and beyond their gaming communities. In addition to showing how writing practices already well-known to composition scholars are practiced in gaming environments, The Subject at Play also investigates how computer games and the online writing sites they inspire allow writing researchers to revisit traditional notions of writerly subjectivity and authorship, bringing new concepts to the forefront of writing scholarship, including productive authorial competition, writing community creation, and textual usability.In part, the gamesa#39; emphasis on character, story, world history, and challenges that require intellectual thought (and not just ... too) is what inspires these diehard fans to create such elaborate online environments dedicated to the Elder Scrolls. In addition, Morrowind in particular (and surely Oblivion will continue the trend) has inspired countless gamers to create ... In Chapter I, I discussed the character creation process and the subjectivities that gamers experience in role-playing the anbsp;...

Title:The Subject at Play: Computer Games and Composition Studies
Author:Matthew S. S. Johnson
Publisher:ProQuest - 2006


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