This volume investigates the horror genre across national boundaries (including locations such as Africa, Turkey, and post-Soviet Russia) and different media forms, illustrating the ways that horror can be theorized through the circulation, reception, and production of transnational media texts. Perhaps more than any other genre, horror is characterized by its ability to be simultaneously aware of the local while able to permeate national boundaries, to function on both regional and international registers. The essays here explore political models and allegories, questions of cult or subcultural media and their distribution practices, the relationship between regional or cultural networks, and the legibility of international horror iconography across distinct media. The book underscores how a discussion of contemporary international horror is not only about genre but about how genre can inform theories of visual cultures and the increasing permeability of their borders.Nintendo GameCube, Game Boy Advance, PlayStation 2. Platform game with horror themes. ... PlayStation 3, Xbox 360. Puzzle/ psychological horror/ adventure. ... Action/role playing with horror themes. The Witcher 2: Assassins of Kingsanbsp;...
|Title||:||Transnational Horror Across Visual Media|
|Author||:||Dana Och, Kirsten Strayer|
|Publisher||:||Routledge - 2013-10-15|