Typhon Pact: Zero Sum Game

Typhon Pact: Zero Sum Game

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A spy for the Typhon Pact -- a new political rival of the Federation -- has stolen the plans for Starfleet's latest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking its secrets Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped to develop -- and for whom he has long harboured passionate feelings. Bashir and Douglas must infiltrate a world controlled by the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the USS Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory...Many of its notes seemed superfluous to him, so he used his suita#39;s internal voice- command module to turn off certain notifications and override the ... a€œThink you can do better, Julian? Feel like taking over and showing me how ita#39;s done?a€ a€œIs thatanbsp;...

Title:Typhon Pact: Zero Sum Game
Author:David Mack
Publisher:Simon and Schuster - 2012-12-11


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