A spy for the Typhon Pact -- a new political rival of the Federation -- has stolen the plans for Starfleet's latest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking its secrets Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped to develop -- and for whom he has long harboured passionate feelings. Bashir and Douglas must infiltrate a world controlled by the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the USS Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory...Many of its notes seemed superfluous to him, so he used his suita#39;s internal voice- command module to turn off certain notifications and override the ... aThink you can do better, Julian? Feel like taking over and showing me how ita#39;s done?a aIs thatanbsp;...
|Title||:||Typhon Pact: Zero Sum Game|
|Publisher||:||Simon and Schuster - 2012-12-11|