Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.spatial awareness, forward planning and judgment to play and enjoy sporting activities, navigate a new place of work confidently or even drive a car! Activity: Games with Puzzles Games: Tomb Raider series (Xbox, PlayStation, PC), HalfLife 2 (Xbox 360, PS3, PC, Mac), The Secret ofMonkey ... Other games require players to find all of their items and, once used, it may need some effort to replace them.
|Title||:||Using Computers Games across the Curriculum|
|Publisher||:||Bloomsbury Publishing - 2013-05-30|