Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.Grand Theft Auto 3 (2001), Rock Star North. Half-Life (1998), Valve, Sierra. Halo ( 2001), Bungie, Microsoft. Legend ofZelda: the Wind Waker ... 2 a#39;The Enemya#39;, Doom II Instruction Manual, 14. 3 At the time of writing, flat-panel LCD monitors areanbsp;...
|Title||:||Videogame, Player, Text|
|Author||:||Barry Atkins, Tanya Krzywinska|
|Publisher||:||Manchester Univ Pr - 2008-04-01|