Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.The Second LifeAr GridThe Official Guide to Communication, Collaboration, and Community Engagement. ... (2009). Quickstat a Mafia Wars Hits4 Million Users Milestone. ... quickstat-mafia-wars-hits-4m-user-milestone. html Wagner, A. (2009 ).
|Title||:||Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships|
|Publisher||:||IGI Global - 2010-08-31|