Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. Itas about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. Youall learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. Youall reduce and compensate for variation in performance from battery charge levels and motor calibration differences. Youall produce designs that wonat frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. Youall find chapters on program design and organization with tips on effective coding and documentation practices. Youall learn about master programs and the needed flexibility they provide. Thereas even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, youall find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black a white; the eBook is full color. What youall learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who this book is for Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is aimed at students, parents, teachers, and coaches involved in LEGO MINDSTORMS NXT robot design and programming. Teachers and coaches will find the book to be a valuable teaching resource. Students and parents will find insight into good design practices. And all readers will enjoy the increased satisfaction that comes from building designs that actually work, and that can be relied upon to continue to work every time. Table of Contents Design Considerations Chassis Design Going Straight Consistent Turning Line Following and Detection Squaring Up Collision Detection Passive Attachments Power Attachments Pneumatics Master Programs Program Management Documentation and Presentation Building DemoBot Building the Motor Matching MachineLEGO MINDSTORMS NXT Design Patterns for Fun and Competition James Jeffrey Trobaugh ... Just like with other passive attachments, be sure to make the trigger big enough that you have plenty of room for error. ... Balls dona#39;t have anything we can grab with a hook, and they tend to roll away when we try to push them.
|Author||:||James Jeffrey Trobaugh|
|Publisher||:||Apress - 2010-12-15|