ZBrush Studio Projects

ZBrush Studio Projects

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The first step is to begin refining the topology for the in-game mesh. ... Ifthere is any sort of dynamic rig on the model such as jiggle deformers than you need to heavily weight your topology to be all quads and as evenly ... You can see an example of that in the Project: Topology and Clothing Folds section of this chapter.

Title:ZBrush Studio Projects
Author:Ryan Kingslien
Publisher:John Wiley & Sons - 2011-02-08


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